![]() This tool will extract the raw data from an archive and dump it into a desired folder. Using a tool called ttarchext, which is a command line application (meaning that you will need to use command prompt to use it, I will teach you how to use this in a moment). STEP 2: Extract the archives contents to a location. The other is the archive you will be modifying and overwriting. I recomend making two copies of the archive you will be modifying, one as a backup incase your modifications end up making the game not load. The Telltale File Explorer tool can be downloaded with the following link. Be sure to remember the filename and extension of the sounds so you can replace them later. You can use this to go through and figure out what sounds you want to replace in advance before extracting them. How do I know what sounds I can replace? For exploring the sounds/assets that are in an archive I recomend that you use the Telltale File Explorer tool, which allows you to browse through the archive to the view textures, sounds, and even scripts (it can also be used for extracting this data as well). ![]() Another archive that has sounds as well is the "voice" archive, which contains all of the voice recordings for the characters. In this case we are looking for "ms" which stands for music and sound. For example "txmesh" stands for textures and meshes, meaning that the archive contains the textures and model assets. As to what an archive contains can be inffered by their naming scheme. There are multiple archives associated with a game and each contain different resources. ![]() What is an Archive File? An archive is a packaged file containing the resources and assets that the game utilizes, their extension ends in ".ttarch2". Where can I find an Archive File? Archive files will be located in your game directory, sometimes these files are split up based on multiple episodes, but in the case for The Walking Dead Telltale Definitive Edition, they are all located under the Archives folder in the game directory. STEP 1: Locate the game archive in which you wish to modify. Replace the archive in the game files with the modified one. Replace the files that you wish to change.ĥ. ![]() ![]() Extract the archives contents to a location.ģ. Locate the game archive in which you wish to modify.Ģ. ![]()
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